Computer Science Faculty Publications and Presentations

Tile-Based Knot Assembly with Celtic!

Document Type

Conference Proceeding

Publication Date

7-15-2025

Abstract

In this paper we focus on the intersection of tile assembling systems, edge-matching puzzles, combinatorial games, and knot construction and identity. As a basis, we utilize the game Celtic!, which is a 2-Player board game where the goal of the game is to construct knots where one knot uses more of a player’s pieces than the other player over all knots. All pieces must build off an existing knot and a valid knot must be closed. We consider three variations: a 0-player self-assembly variation that deterministically places pieces to form a closed knot of some length, a 1-player puzzle variation where the goal is to form a closed knot of some length, and the original 2-player game with restricted pieces. We show these are P-complete, NP-complete (depending on the pieces), and PSPACE-complete (for a first-player win), respectively. We nearly fully characterize the hardness of the 1-player puzzle based on the pieces.

Comments

https://rdcu.be/eL4tx

Publication Title

ombinatorial Algorithms. IWOCA 2025. Lecture Notes in Computer Science

DOI

10.1007/978-3-031-98740-3_23

Share

COinS