Document Type
Article
Publication Date
2011
Abstract
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.
Recommended Citation
Mohanty, Soumya D., and Sergio Cantu. "Teaching introductory undergraduate physics using commercial video games." Physics Education 46, no. 5 (2011): 570. http://doi.org/10.1088/0031-9120/46/5/009
Publication Title
Physics Education
DOI
10.1088/0031-9120/46/5/009
Comments
Original published version available at doi.org/10.1088/0031-9120/46/5/009