Document Type

Article

Publication Date

2011

Abstract

Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.

Comments

Original published version available at doi.org/10.1088/0031-9120/46/5/009

Publication Title

Physics Teacher

DOI

10.1088/0031-9120/46/5/009

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