Theses and Dissertations
Date of Award
8-2018
Document Type
Thesis
Degree Name
Master of Arts (MA)
Department
English
First Advisor
Dr. Mark Noe
Second Advisor
Dr. Colin Charlton
Third Advisor
Dr. Randall Monty
Abstract
Research has shown that video games can be successful at teaching concepts and skills to students at various grade levels. To explain how this might work, theoretical work is done to connect the concept of flow from psychology to procedural rhetoric. With the inclusion of Foucault’s theories of power, video games are shown to not be isolated experiences but connected to the power dynamics of society. In video games, these dynamics can be seen through the problematic portrayals of marginalized peoples as well as the hostile community that has developed online surrounding video games. To account for these issues, but to still take advantage of the powerful ways video games can teach, this thesis proposes the use of critical and feminist pedagogical approaches in the video game based classroom to explore primary, virtual, and projective identities as they exist in video games and in the world.
Recommended Citation
Doyle, Jeffrey B., "Using the Rhetoric of Video Games to Teach the Praxis of Critical Analysis" (2018). Theses and Dissertations. 239.
https://scholarworks.utrgv.edu/etd/239
Comments
Copyright 2018 Jeffrey B. Doyle. All Rights Reserved.
https://www.proquest.com/dissertations-theses/using-rhetoric-video-games-teach-praxis-critical/docview/2108075558/se-2?accountid=7119